The sprites and animations are superb! It also hits the nail in the controls and feel of Isaac, and the stasis ability makes it fit surprisingly well with the jam's theme of "freeze". I found the difficulty a bit too unforgiving, but great work all around.
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Thank you! I did put a focus on adapting the Isaac movement and aim mechanics as close as I could, so I am happy you enjoyed them! And yes, the game is perhaps too difficult in parts since I had very little time testing it for balacing.
And I am not gonna lie, only after reading your comment I realized that the Stasis mechanic actually fits the theme haha I just made the enemies freeze because programming slow-motion was too hard lol.
Also, your game is one of my favorites from the Jam until now, so thanks for the comment!