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Thank you very much for your feedback. Talking about window, the one in the room was about to be a first jumpscare but had no time (so I missed updating the audio before the deadline). I wanted the player to focus more and more on the minigame so is his stress: increasing. I think I probably spend less than a classic work day split in 2 evenings doing so avoiding spending time on creating art but tried to smartly choose assets and build this prototype.