I like the graphics as it is cute. Game requires patience to reach the top while the controls are tricky to master, still a cool concept
YODE
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Haha Thanks! I really like those blendshapes when I discovered them. At the beginning I was about to display emoticon, but this is definitely better 😀 Agree for the ground, I wanted to either limit the camera at border so you won’t be able to see that. I thought to make a pond with fishing people around so it would be a closed area but it wouldn’t match the sharks that way…
Thank you very much for your feedback. Talking about window, the one in the room was about to be a first jumpscare but had no time (so I missed updating the audio before the deadline). I wanted the player to focus more and more on the minigame so is his stress: increasing. I think I probably spend less than a classic work day split in 2 evenings doing so avoiding spending time on creating art but tried to smartly choose assets and build this prototype.
Actually, I needed to find a good balance between the difficulty so people would basically fail with no consequence until it clicks so as the player improves the score staying focus until the Game Over. Thank you for the feedback, some work still need to be done on sound (already fixed but waiting for the end of the jam before updating)
I was a bit confused after wandering in the trailer park looking for “something” from the notes. Unfortunately, it seems that we will have to wait for an update to see more. The car intro is nice but like others said, could be skipped, however I liked the radio interaction. The park set up is interesting though as it is settling the ambiance nicely.
I like this one even if I didn’t get the theme at first, but it is screen right ? The text was a bit long at the beginning but ok, would be better with voice acting as the story is good. The mechanics with the clipboard are cool, I had to retry to increase the found complications and see the consequences. Then the end worth it, love it ! Great experience that kept me playing longer than I expected.
I want MORE (tapes? haha)! Good concept with the tapes, so we need more to understand the story behind. The horror is set with the environment which is nice. I would expect some more spooky jumpscares but the ambiance is already adding the horror. Nice work with all that have been done within a week.
That’s a good introduction for a non-coding team of 2. The spooky ambiance is well set, menu and interface look good, I wish to be threatened by the entity, especially after looking at the concept art well made drawings (it is nice to share them in the game, thanks!) Hope you will have some time to make it playable.
Partially yes, it simply spawns walls either on left or right randomly, the camera view must be reworked for sure so it would be easier to play. The TV size was purposely scale small enough too play in order to have events happening in the room. There is no zoom but this is a good idea to have kind of a toggle to zoom in or out quickly.
Thank you all for the comments! 😊 I made this prototype in about 2 evenings. I didn’t have time to work on the inside minigame, it was just a concept (that’s why the “character” is a basic capsule body haha). The original idea was to have spooky variations depending on your minigame performance in addition to scary elements/events occurring in the room. However, I am glad you like it as it already is.