Play game
Don't Play At Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #37 | 2.235 | 2.235 |
Horror | #38 | 2.000 | 2.000 |
Enjoyment (Best Game) | #45 | 1.882 | 1.882 |
Aesthetics | #46 | 2.176 | 2.176 |
Story | #56 | 1.235 | 1.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
As the jam is over, I updated the prototype game with your feedback ! Thank you all.
Just like the Scary Maze game, this is a devilish idea predicated on tricking the player into intently focusing on one thing when they are just about to become startled by a jumpscare! The idea is simple and effective and I like how it's executed. As other have said, it can be quite tricky at first, but this is all part of the trick to ensnare people's focus and attention. Fun idea - good work!
Thanks for being a part of the Scream TV jam!
- ryan
Indeed! This adds even more to the scare. Need to improve the minigame continuing on this idea hehe. As the jam is finished, I can push an update soon with the collected feedback.
I wonder if I should use other assets from now on 🤔, because I challenged myself to use mostly assets I got for free.
I was interested in setting of the level and was wondering i at one point the player would have the ability to stand up and walk around the room however I couldnt get pass the minigam. It was very difficult to see the next wall obstacle and I constantly failed. I can see the potential in this game if the mini game was a little more polished.
This was my first idea: let the player move around the room but this would require time I didn’t have. Still you can look around with the mouse (holding click). Did you got the jumpscare or was the minigame too difficult already ? For sure the game has to be polished.
Effective at creating tension. The window for predicting whether you need to be on the left or the right is so small, especially as it appears to speed up, that you as the player get more and more focused on the game. And its when your focus is at its highest, when you've made it the farthest in the game, that it's abruptly disrupted with the jump scare. In a phrase, this game used good control over the players attention to elevate the scare.
Impressive you got this done in just a few hours. Good work!
Thank you very much for your feedback. Talking about window, the one in the room was about to be a first jumpscare but had no time (so I missed updating the audio before the deadline). I wanted the player to focus more and more on the minigame so is his stress: increasing. I think I probably spend less than a classic work day split in 2 evenings doing so avoiding spending time on creating art but tried to smartly choose assets and build this prototype.
I was so into it, got 53, and then got hit with a jumpscare. After a few deaths and not getting any that was the last thing i expected. The sound design is the game's strongest aspect in my opinion. I did need a couple seconds to collect myself after the jumpscare though lol
Actually, I needed to find a good balance between the difficulty so people would basically fail with no consequence until it clicks so as the player improves the score staying focus until the Game Over. Thank you for the feedback, some work still need to be done on sound (already fixed but waiting for the end of the jam before updating)
Tricky minigame, I managed to score 51 and got rewarded with a jumpscare lol that was fun!
Nice score. Perhaps I could set some kind of leaderboard 🙂
I like the concept and the sounds are a bit too loud sometimes but that fine. Great efffort .Gave it a five star rating would be great if you did the same :)
xD Is the minigame randomly generated? It pretty hard to predict/see where the next wall was going to appear.
Also the TV screen is quite small, even when trying to play on fullscreen. Was there a way to zoom in?
Partially yes, it simply spawns walls either on left or right randomly, the camera view must be reworked for sure so it would be easier to play. The TV size was purposely scale small enough too play in order to have events happening in the room. There is no zoom but this is a good idea to have kind of a toggle to zoom in or out quickly.
I like the setting and concept, but two notes are the static/rain sound is quite loud and monotone and the camera position is a little hard to see the next wall position. Good job though!
Thank you. I know about the rain sound, too loud, it should have been lowered when the left windows is closed. I wanted the minigame to be hard enough so the player should really focus on it but I couldn’t spend more time working on it due to the deadline.
I failed pretty quickly on my first run because of the cameras position and nothing happened. So when I failed again with a better score and that thing jump out of the screen that really got me good. I had my volume down a fair bit though because the rain was very loud. Might have jump out my seat if it was up.
Indeed, I haven’t tweaked the rain volume yet, I had planned to link it to the window when it opens suddenly but not time and forgot to lower it down. Yeah with a higher volume this would scare a lot of people haha
Thank you all for the comments! 😊 I made this prototype in about 2 evenings. I didn’t have time to work on the inside minigame, it was just a concept (that’s why the “character” is a basic capsule body haha). The original idea was to have spooky variations depending on your minigame performance in addition to scary elements/events occurring in the room. However, I am glad you like it as it already is.
Liked the use of space. Really like the aesthetics and atmosphere. Definitely got a little frustrating when I kept losing to walls I couldn't see
Love the concept of playing games within a game. Aesthetic was good. Minigame could use some camera work. Perhaps if you had the camera move with the character such that we can see the upcoming walls/boundaries, it would be a bit more addicting to play.
Thank you. I attached the camera to the character already, so it is now easier to predict the next wall. The update will wait for the end of the jam.
Cool concept!
nice, got jump scared when the game loaded up!