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Wasn't sure what was happening the first time I tried it - I was flying around, then after a while there was a big dance party! lol

So I read the comments on here and then played it again and saw the guns this time... I think some in game instructions would've helped more. I saw the billboards, but didn't know any love guns were involved the first time around.

Looked nice, and the cupid dude is great - the end party was fun...

Considering I had to copy the game from my laptop to my main PC to make it work and it took ages to copy! I did feel the overall size of the game is too excessive for what it is - it sits at 1.3Gb on disk! Feels like some compression and asset reduction needs to be done in this to make it a more manageable size.

In any case, quite a fun game, nice look & feel - and of course, who doesn't like an after party?!

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The opener was supposed to be your briefing, but without recording any VO, my SALSA powered Cupid just sort of sat there.  Originally I was calling this S.W.O.L. (Special Weapons of Love), but left the actual pew pew too late in the game to properly incorporate... frankly, once it was apparent the interactions I wanted to trigger weren't going to work, it was also apparent that all I had was a cutesy shooting gallery... 

The board was my order of operations, you were supposed to match up the pictured pairs, but that's just another of the features that didn't make it to build time.... and the end party was the bare bones of level two, a more on-rails move through the club with the pew pew.  Big ideas, limited time.

In terms of its size, well, I can't say anything about that.  Some of it was lightmaps, some of it was textures, but I was glad I was only half of Itch's upload limit, instead of being stymied by it last time.  20+ monster models, statues, city environment.  Such is the albatross of relying on other people's models and textures, I suppose.  Thanks for playing and for commentary!