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Thanks for playing Rohun!

Glad you liked it and sorry to hear that it wasn't the best experience on the first play. I think allowing players to unlock the top slot is an oversight on our side. It comes down to the problem of knowing our game too well and not really designing with that in mind. We've had a few players experience that so it's certainly a design flaw on our side. 

We're currently exploring the idea of using the same systems and assets and thinking of a fairly new game to make. We recognize that the biggest flaw of the game, is the game itself! So we're hoping that round 2 will result in a more coherent, more independent style of play which is still intuitive. 

Thanks for letting us know and being a supporter of what we make :)