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This is awesome! I really had fun playing it, and I really love the art and the sound adds a lot. 


I did mess up the tutorial on my first playthrough and it made it very hard to progress. I messed up for a few reasons:

  1.  I chose to unlock a slot above the middle. 
  2. And because of that I didn't choose to buy the cream cheese and wrap ingredients. (Because I wouldn't get the multipliers of the left and right slot and because I did not register that the next order had to be a wrap and cream cheese)
  3. I then got too many cards and never got to unlock the draw card mechanic

This is totally me not seeing some of the objectives. But it felt like I could play in another way to the tutorial which is not really the case for unlocking all the mechanics. Not sure if limiting the choices for the first slot unlock and the first set of cards to buy might solve this. 

But the game is awesome! I understood how all the cards worked which was awesome! I didn't really make as much weird combonations as I would hope to

Thanks for playing Rohun!

Glad you liked it and sorry to hear that it wasn't the best experience on the first play. I think allowing players to unlock the top slot is an oversight on our side. It comes down to the problem of knowing our game too well and not really designing with that in mind. We've had a few players experience that so it's certainly a design flaw on our side. 

We're currently exploring the idea of using the same systems and assets and thinking of a fairly new game to make. We recognize that the biggest flaw of the game, is the game itself! So we're hoping that round 2 will result in a more coherent, more independent style of play which is still intuitive. 

Thanks for letting us know and being a supporter of what we make :)