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(1 edit)

I think this game has a pretty neat concept, but it's really held back by the camera angle. I want to enjoy this game, but I can't get more than 10-15 kills in before I've been sniped by charging enemies hidden behind barriers.

Either making it true top down, or adding transparency to the walls around the player would go a very long way.

(+1)

Thanks for the feedback. Yeah I had planned to include a shader to see through walls, but I ended up having too many things on my plate, and resulted in opting out of it. That's for sure something I would add if I continue working on this game.