Thank you for the encouraging comments!
I agree the controls are wonky, but I know what to fix in the future. I had a lot of ideas for the gun mechanics, like physically shooting the player and launching you instead of just changing the sprite of the projectile, and maybe locked doors you had to shoot an unreachable a key into, etc, but I ran out of time since I was working alone and I couldn’t get the full week off of work :/. Next year I’ll be completely clearing my schedule haha.
Thanks again for the rating and checking the game out!