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(1 edit)

My game has a problem where some of the projectiles either use the wrong spritesheet or are part of the wrong collision group or both. Is there a way to fix this, or will I have to wait until the next update?

(+1)

Hi Levi, I've not come across this issue myself but if you could submit a ticket at https://github.com/chrismaltby/gb-studio/issues and provide as much information as possible, preferably providing a sample project that shows the same problem and we'll can look into fixing this