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(+1)

Thanks for playing and the detailed review!  Honestly I do these jams partly to explore a new item or mechanic and for the feedback from fellow developers.  It is very appreciated.

Most of my projects focus on open world environments - making then immersive and performant.  I am glad they worked well for you.  (My target is always my Quest 2 standalone hoping that if it plays well there it would play well elsewhere.)  I was a little worried about the vertical focus of the game an I apologize if proved uncomfortable.  I provided a run mechanism with the control triggers to help get around easier and kept the walk speed a little slower for those that get motion sickness (although it is adjustable a bit in the game menu and lobby menu).  I was not especially happy with the reactive sound effect either but muting it or removing made it a little odd.  Perhaps an option to mute the effects or a different sound effect will help. I will give it some thought.

I really like the idea of varied jumping heights or a "super" jump.  Wish I had thought of that.  I will be making an update after this jam based on these suggestions.

I noticed your usage of the same skybox.  It is an excellent asset.  One of the better skyboxes that I have come across so far.  I like the variety of skies that it provides as well as the detail.

Thanks for playing and the review!  I really liked your entry as well.  I was torn on doing a bow and arrow game myself but decided on the catcher game as this was a project idea that I have had for some time and was wondering how this would work.  Your shooter was a great game in the jam which I enjoyed a lot.  Thanks.