Thanks for playing and the detailed review! Honestly I do these jams partly to explore a new item or mechanic and for the feedback from fellow developers. It is very appreciated.
Most of my projects focus on open world environments - making then immersive and performant. I am glad they worked well for you. (My target is always my Quest 2 standalone hoping that if it plays well there it would play well elsewhere.) I was a little worried about the vertical focus of the game an I apologize if proved uncomfortable. I provided a run mechanism with the control triggers to help get around easier and kept the walk speed a little slower for those that get motion sickness (although it is adjustable a bit in the game menu and lobby menu). I was not especially happy with the reactive sound effect either but muting it or removing made it a little odd. Perhaps an option to mute the effects or a different sound effect will help. I will give it some thought.
I really like the idea of varied jumping heights or a "super" jump. Wish I had thought of that. I will be making an update after this jam based on these suggestions.
I noticed your usage of the same skybox. It is an excellent asset. One of the better skyboxes that I have come across so far. I like the variety of skies that it provides as well as the detail.
Thanks for playing and the review! I really liked your entry as well. I was torn on doing a bow and arrow game myself but decided on the catcher game as this was a project idea that I have had for some time and was wondering how this would work. Your shooter was a great game in the jam which I enjoyed a lot. Thanks.