The shooting mechanic is perfect. It took me three goes to get 212. Not sure about typing in the name (I googled it) as it takes you out of the game. The final 'mission' was a bit of an anti-climax after the shooting range, maybe a bit more of a lead-in to raise the tension before you get to shoot.
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Hey Jonathan, happy to meet you again!
Happy to read that you like the shooting mechanic. It's the part where I spent most of my time on.
Your critics are all valid. The "fake name" was born out of desperation, because time was running out like crazy. It was relatively easy to implement - what can I say... Unfortunately I had to scrap the 2nd part - this would have been a mini game where players have to adjust the sharpness of the portrait photo (yo know these fishing minigames, where you have to keep a marker within a certain range? - something like this). Assets and concepts are all ready - just not enough time to press all the keys to make it work in game ;-)
For the last chapter the street was supposed to be much more busy (agents - everywhere :-D) - and a cheerful festvial-like ambient sound that is quickly turning into fear and desperation. Chapter 3 would have build up towards that - yeah... I compiled some pics for, that's all I can do now.