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Lee Harvey Oswald's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Historical Accuracy | #1 | 4.500 | 4.500 |
Thematic Relevance | #2 | 4.500 | 4.500 |
Graphics | #2 | 4.000 | 4.000 |
Overall | #3 | 3.700 | 3.700 |
Gameplay | #6 | 3.200 | 3.200 |
Audio | #8 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Accuracy
I will share some insights on the creation process of my game in this article https://humane-tiger.itch.io/lho/devlog/690107/historical-accuracy-and-postmortem
Disclaimers
I re-used some assets from former Jams (most assets I created new). I will credit the soundFx made by others on the games page.
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Comments
As always, some amazingly picturesque and mood-setting work from you! The wobbly gun was trickier to shoot with than expected. The best I got was 9 points each time. Thanks for making and sharing it with us!
The art in this is amazing! Felt very cohesive and well put together. I also like how you incorporated the history of Lee Harvey Oswald with a range of minigames, very well done!
Good use of sound effects and the arts very well done.
I loved the pacing and the flow of your game. It was a great way to get the information in front of the player in a coherent manner. Great job.
realy good game ! i love your artstyle !
The shooting mechanic is perfect. It took me three goes to get 212. Not sure about typing in the name (I googled it) as it takes you out of the game. The final 'mission' was a bit of an anti-climax after the shooting range, maybe a bit more of a lead-in to raise the tension before you get to shoot.
Hey Jonathan, happy to meet you again!
Happy to read that you like the shooting mechanic. It's the part where I spent most of my time on.
Your critics are all valid. The "fake name" was born out of desperation, because time was running out like crazy. It was relatively easy to implement - what can I say... Unfortunately I had to scrap the 2nd part - this would have been a mini game where players have to adjust the sharpness of the portrait photo (yo know these fishing minigames, where you have to keep a marker within a certain range? - something like this). Assets and concepts are all ready - just not enough time to press all the keys to make it work in game ;-)
For the last chapter the street was supposed to be much more busy (agents - everywhere :-D) - and a cheerful festvial-like ambient sound that is quickly turning into fear and desperation. Chapter 3 would have build up towards that - yeah... I compiled some pics for, that's all I can do now.
Great job! I love the sfx and the art especially. The part of the fake name of Oswald was something I would get stuck on if I didn't have the help of chat xD Thanks for coming to the stream! Here's the VOD: https://www.twitch.tv/videos/2077274888
Hello Mateus, thanks again so much for streaming and for the link. This was such a pleasant suprise! Added a shoutout at the end of my gamepage to give something back https://humane-tiger.itch.io/lho.
For the part with the name, I was just writing my answer in this other comment https://itch.io/post/9465737
Time is so short in Jams - it's a great thing on one hand, because there is absolutely no chance to get bored or to loose interest. But it needs a lot of scrapping and cutting. As for the scaling (you mentioned it in your Stream) this time I was really scared that it would cause too muhc trouble. The scope/target mechanic with zooming and translating the mouse-position into the zoomed image is so complicated and almost broke my brain - adding a global scaling on top of this would have made me probably turn mad (think its a bad timing to turn mad when working on an assassination game :-D ).
All the more impressive is how much you achived in your game in such short time. Today I am flatted, will play your game tomorrow and give you proper feedback for it.
You're too kind :) I also added a shoutout for you as thanks for your help with the errors in my code