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Lovely art style! Though it is way too dark for me to see. It would probably helps if the platforms are full block rather than a thin planks. Also, the music cold use a loop treatment so it doesn't end too abruptly. Overall, nice work!

I would love if you could review the art style in my game. It is a top-down shooter with pixelated art style. This is my first time ever making pixel art!

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I already checked your game and left a comment there.

About the platforms i will probably go for full blocks, im thinking in change a lot of the background and all of my tileset maybe going for something like this thing i did for another project About the music i did it using BoscaCeoil and it was looped, but i dont know what happened with it ingame, got that harsh crack that Angelbait was talking about in his comment previously.

I love that metroid-esque sprite! About the music, maybe it's the problem with sound export or file format? I know that Unity have problems with mp3 files. I normally used wav or ogg for my projects.

While I'm at it, what kind of technique you used for the 2D lighting? Any tutorial reference maybe?

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For the 2D lights I used Lightweight Render Pipeline 6.7.1, Brackeys has a video about it, I did just a few basic stuff with it in this project, but if you need you can do a lot more even using scripts, i will try to do one later to change the lights radius based on the flame sprite so it will feel a bit more natural.

Thanks for the tips!