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Based, it works great. One of the enemies got me down to red health but I managed to get through it one attempt.

I’m a little disappointed you can’t unload just the spent casings, but at least the unspent ones are preserved.

I love your texture work, do you have any workflow tips? It looks like some of them are just photos but not all.

This is really good, keep it up.

(+1)

Thanks! The textures are generally either photos or assets I've found, downscaled with little to no interpolation, and sometimes a light HSV noise added for grittiness, though there are some that are painted and/or stiched together from other images (mostly for non-static objects like pickups and enemies) but they generally use the same workflow at the end for finalization.