I tried playing on Linux over proton but the new level just gives me the HUD on a black screen. I can hear shooting when I click but I can’t see anything.
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Yep, that works. It does chug when you look towards the middle of the new level, but I don’t think that’s platform-specific. There’s something funky going on with the mouse sensitivity, feels like there’s an extreme amount of acceleration being applied. If the framerate’s low and I move just a little bit it doesn’t appear to move at all.
Considering that, it’s for the best the enemies don’t do a huge amount of damage because sometimes being dropped into a room or having to deal with the dogs at super-short range it’s really difficult to draw a bead on them.
Something’s weird with the sound device detection on this game, it defaulted to my monitor instead of my headphones despite the latter being the default, odd.
I like the little touch of verticality going up through the buildings to get to the key. The new map in general has a lot of vertical movement which I like, though if you move through it too fast I could see you aggroing most of the enemies in the whole map at once.
I didn’t see the shotgun before I picked it up on the second floor of the building with the green lighting. I saw the shells but wandering around nearby the shotgun just appeared in my hands. I did see the actual pickup in other parts of the level so maybe I got it through the wall or something.
Something’s messing up with the pause menu when I alt-tab. When I tab back in the mouse is invisible.
I was a little worried pulling the lever underground, thinking it might electrocute me being in knee-deep water!
All in all, a good second outing. Looking forward to see what you do for DD56.