Sorry about that. I've uploaded a Linux build and hopefully that works. If it does, I'll try to support Linux from now on.
Viewing post in Shanghai Gold jam comments
Yep, that works. It does chug when you look towards the middle of the new level, but I don’t think that’s platform-specific. There’s something funky going on with the mouse sensitivity, feels like there’s an extreme amount of acceleration being applied. If the framerate’s low and I move just a little bit it doesn’t appear to move at all.
Considering that, it’s for the best the enemies don’t do a huge amount of damage because sometimes being dropped into a room or having to deal with the dogs at super-short range it’s really difficult to draw a bead on them.
Something’s weird with the sound device detection on this game, it defaulted to my monitor instead of my headphones despite the latter being the default, odd.
I like the little touch of verticality going up through the buildings to get to the key. The new map in general has a lot of vertical movement which I like, though if you move through it too fast I could see you aggroing most of the enemies in the whole map at once.
I didn’t see the shotgun before I picked it up on the second floor of the building with the green lighting. I saw the shells but wandering around nearby the shotgun just appeared in my hands. I did see the actual pickup in other parts of the level so maybe I got it through the wall or something.
Something’s messing up with the pause menu when I alt-tab. When I tab back in the mouse is invisible.
I was a little worried pulling the lever underground, thinking it might electrocute me being in knee-deep water!
All in all, a good second outing. Looking forward to see what you do for DD56.