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Standing still, holding up and clicking fast will get the character stuck in the attack animation until you move again. You can just hold in dash all the time, while it drains your HP it never actually kills you itself. It made the boss very easy because it seems like he couldn't hurt you at all then. Nice QTE animation. Good start.

Jumping into the side of platforms does some weird stuff: https://files.catbox.moe/0ykkza.webm

Thank you for the feedback & bug reports. At least for this demo the ability never killing you was intentional. I never want the ability drain to kill you but maybe for next DD I'll change it up as to not trivialize the enemies. I'll either change the dash hitbox size or prevent usage once HP is at 0. The idea was that you're rewarded with infinite ability use by playing risky (at 0 hp, you'll die in 1 hit). But it seems that it wasn't well balanced.