Thank you for the feedback & bug reports. At least for this demo the ability never killing you was intentional. I never want the ability drain to kill you but maybe for next DD I'll change it up as to not trivialize the enemies. I'll either change the dash hitbox size or prevent usage once HP is at 0. The idea was that you're rewarded with infinite ability use by playing risky (at 0 hp, you'll die in 1 hit). But it seems that it wasn't well balanced.