Changelist:
- New UI
No more B/W boxes! Now everything should have nice looking backgrounds.
- New Unit
Types Cleric unit: Heals other units
Cavalier unit: Horseman who can use swords and lances
Knight unit: Heavily armored spear unit
- New Items
A host of new items, from weapons that target specific unit types, potions that temporarily boost stats, and royal weapons that are strong but fragile.
- New events
Many new events added for a total of 16.
- Quest Selection
Each time you start on the world map, you can choose one main mission to complete. These are basic for now, but have the potential for branching small stories or quests
- Map tool improvements
Made several changes to mapping tools to allow for more specific level crafting of enemy AI types and goals. This should give levels more variety instead of all the units rushing you at once
- Different map goals
New ways to complete maps, such as Survival, Killing a boss unit, Escape, or escorting a unit to an escape
- Dialogue screens
Units can now talk to the player, and recommend courses of actions for random events, or before levels.
- Many many bugs fixes and smaller changes
Devlogs since last DD
New map: https://axelstems.itch.io/west-marches/devlog/671686/a-new-map
New UI: https://axelstems.itch.io/west-marches/devlog/686239/new-u-new-i