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(1 edit)

Changelist:

- New UI

 No more B/W boxes!  Now everything should have nice looking backgrounds.

- New Unit 

Types Cleric unit: Heals other units 

Cavalier unit: Horseman who can use swords and lances 

Knight unit: Heavily armored spear unit

- New Items

 A host of new items, from weapons that target specific unit types, potions that temporarily boost stats, and royal weapons that are strong but fragile.

- New events

 Many new events added for a total of 16.

- Quest Selection 

Each time you start on the world map, you can choose one main mission to complete.   These are basic for now, but have the potential for branching small stories or quests

- Map tool improvements

 Made several changes to mapping tools to allow for more specific level crafting of enemy AI types and goals.  This should give levels more variety instead of all the units rushing you at once

- Different map goals 

New ways to complete maps, such as Survival, Killing a boss unit, Escape, or escorting a unit to an escape

- Dialogue screens 

Units can now talk to the player, and recommend courses of actions for random events, or before levels.

- Many many bugs fixes and smaller changes


Devlogs since last DD
New map: https://axelstems.itch.io/west-marches/devlog/671686/a-new-map

New UI: https://axelstems.itch.io/west-marches/devlog/686239/new-u-new-i