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(+1)

I agree in that it feels very non-intuitive. But it definitely feels like a very deep puzzle/simulation game. I knew what yellow did since I read the tutorial but I had no idea what the ability name for yellow meant, I find out its the correct term but I had no idea what it meant until I googled it. Maybe its a me issue but I never heard the word "Graze" be used to refer to eating grass used before. Placing an animal on the same square as another when it dies of starvation places both grass and the animal, if you then have yellow eat that grass tile you can have two animals on the same tile. Not sure if this is a bug or not, feels like it could be either.

Having an indication of what will happen when you do CW/counter CW rotation would be very beneficial. I found it pretty fun to play, each move requiring a pretty good amount of thought. Excited to see how it looks next DD.

(+1)

I really appreciate you trying it out, and the super in-depth feedback (and bug report)! I'll definitely work on the clarity of the gameplay, and hopefully that will make the game more accessible and smooth to play.  I've already got some ideas to subtly indicate what the outcome of a move will be, and how to warn players when shapes are close to starving.

>"Not sure if this is a bug or not, feels like it could be either."
Definitively a bug, once everything is done, the only things that should be able to share a tile are the Blue guys and the pond terrain (Right now he just eats the ponds)

Thanks again for playing, it means a lot to me