I really REALLY appreciate the feed back! I agree its not negative its constructive!
Let go through the point I 100% agree with and have been popular feedback
1. Teleporting to the centre: The fix for this after the jam is that when ever the player teleports anywhere he push all enemies in an AOE. however just teleporting back here is also a good idea!
2. Coins other than restarts are useless: True some elements that allow upgradability should be added.
3. Music Break and main menu: These are bugs and have to be fixed unfortunately cant be fixed before the jam ends.
Things that might be up for debate:
1. Maybe you are right since the it will aid the player dead in the tracks but the smooth stop was put in there mainly due to feel response which some player actually appreciated since it dint feel jerky. But you are right its a competition between feel and mechanics. The the movement is governed by a character controller and they key board keys are not snapped.
2. The game takes influence from the card memory game: where you flip a card and then remember it then flip in back upside down. Now you need to find pair. The design intention was that your holding the item so you would know which item you are holding but its true due to teleporting people tend to forget. An easier solution would be that the card on top of the door does not disappear until a new item is picked up so the player can see which door he found the item in.
Once again I appreciate the feedback it will only help improve the game!
Ill play your game right away!