Right now it feels like more of a fighting game prototype than a battle system (probably the inspiration), though I guess would depend on the implementation. It's fairly simple to win with just spamming attacks (brawler has some pause between combos but swordsman especially can easily stunlock enemies) as the combat itself doesn't have much depth at the moment.
Expected that going around the block would negate it (hitting the back), was sad that it didn't. What I could see to be cautious for in the future is how handling items/equipment via menu would affect the pace of the combat action. Other than that worked fairly well, didn't encounter any issues.