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(+1)

Finished the demo, was kinda enjoyable.

* There doesn't seem to be a main menu.

* Had to discover controls: F is interact, I is inventory, Shift seems running, S/D control that device with the key, Q then R for the revolver and E removes its used casing.

* I thought the mouse sensivity was enough but still sticked with it.

* When I entered the second room with the doors, there was a bit of a short freeze but I still kept through.

* At some point, I dropped the charred key from the inventory and couldn't pick it up again, so I restared the game.

Thanks for the feedback! Yeah, dropping items was a bad idea in hindsight, I'm probably going to remove it (esp. when storage chest or something similar is implemented) as right now there's not much use to it and it can only cause issues for progression.

Menu and settings are definitely planned, this was more of a prototype/showcase of planned mechanics/atmosphere.