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This game's greatest asset is the unique contraband mechanic, I was not expecting for the mouth to also be an option for carrying items! It's a very creative premise with a fairly good execution, and I was surprised at how clever it felt.

While simple, I actually enjoy the clean research facility art style, and it's all very clear for the most part, except the orgasm detector thingies near some doors which toof me a few moments to figure out what they were for. The no contraband and restraint requirement zones provided good moments where I had to think before acting to solve the puzzle.

I had issues with the core override thingy since every time I picked it up it made the character's insides go crazy basically forcing me to stop until she was done having her fun every time I picked it up, and it also caused similar issues while inside making me have to jangle it around a bunch to prevent an endless loop of waiting, but it was fixed pretty quick with some careful moving.

My only other complaints are that the sound effects for the orgasm stuff sounded a bit iffy, some jumps are a bit precise and I had to try them enough times for me to wonder if I was missing something, and the wall jumps could benefit from not relying on lateral input as it creates the need for very precise timing or spamming jump a ton.

Other than those minor problems, I had a fun time! It was short and sweet, slightly janky, but creative and well made where it counts.

(1 edit) (+1)

Thanks for the comprehensive feedback, I'm glad you enjoyed it!

You're right that the core override item has some physics issues, turns out I shouldn't have left it to the last day to extend on the items' physics system (who could have predicted, lmao).  

For what it's worth, I've uploaded an adjusted version with where the walljumping is hopefully a bit easier (stronger jumps, so timing should be less critical).