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LazyWarning

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132
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A member registered Feb 07, 2024 · View creator page →

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The concept has great potential! I'd love to see a full game of this. 

I also found that the window cut off the bottom of my screen, so I couldn't see the last line of dialogue.

Thanks!

There's a stack of coins on a bench of the first main room. If you pick it up, you can open your inventory and click "Throw" to drop one, luring nearby NPCs to your location.

Thanks for your kind words!

I reaslised you could just avoid people and yoink the items from under them, but in the end I decided that was a valid way to play the game if someone isn't interested in the sex scenes, or as a challenge run.

Fair criticisim on not having time to enjoy the writing - maybe I should've made time slow down/freeze if you're not actually in an NPC's line of sight. 

I think the flickering is an issue due to Godot's web exports. I've never had it happen before, and it worked fine on my PC when developing it. Thanks for identifying its consistency though!

Thanks! That's a pretty accurate summary.

It did! The game was a lot more fun, and the ending was worth it!

I agree with flyguy. The BDSM restraints were nicely integrated with the gameplay (though I found the blindfold a bit frustrating), but some kind of extra character adding a bit of teasing would've upped the horny factor a lot!

Great artstyle and story!

I liked the animation after meeting the princess the first time, but box-pushing was so tedious that I couldn't get past the second princess level. 

Sad, because the other comments suggest the ending is very good.

Incredibly good! The animations and SFX are super hot, and I like how you get a sexy endscreen regardless of win or loss. Outstanding art effort.

Good game, the dialogue was quite funny. 

I also liked having the images available before and after the game. I was dissapointed nothing sexy happened with the mage, though. 

The platforming also felt like it required a few too many blind jumps, but overall very fun, one of the better experiences in this jam!

Cool concept, though it did feel like it got a bit slow by the time I reached level six.

A shame, because I wanted to know what would happen once I reached levels 10 and 20. 

Nice graphics, and I like how in-depth the upgrades felt (no pun intended).

Awesome concept, and the art is very good!

I was never able to find a device that I could sell at the market using the two keys I could afford at the start. 

Maybe a bigger starting gold supply would be good, or another way to earn?

The artstyle is great, I love the end comic!

The second mode was definitely more fun of the two, but still good fun!

Also, great name!

Thanks! Animations would've been very fun, perhaps leaving the jam to the weekend before wasn't the best choice haha. 

Glad you enjoyed it!

Thanks! Glad you liked it!

Thanks!

I did realise after most of development that it's possible to use the coin to distract guards and avoid having to ever swap bodies. 

I reckon that's a valid playstyle if you want it - although it does miss out on all of the sex scenes so your loss haha.

Thanks for the bug report!

That's odd, I use Firefox and it works fine on my machine. 

Have you tried a different browser?

Thanks! Looking forward to hunting for the secret ending now. 

Still a great game overall, despite that one issue :)

Haha, I know how that last-minute feature cutting goes. 

Out of curiosity (and because I want to see how it ends hehe), what is the sequence on the final fight, if you don't mind me asking?

Really fun platformer, and outstanding music and foley!

I was expecting it to get hornier when the witch caught the player, overall the game doesn't feel as sexy as some of the other entries. However, it still stands on its on legs as a game, which is great!

Thanks for your kind words, and comprehensive feedback!

A small scene at the end is a great idea, I wish that had occured to me! 

That whole last level was done in the last day of the jam, so I doubt I would've been able to do much more with my limited art skills haha.

Thanks for your kind words! I'm really glad you enjoyed it!

Great fun! The art is great, the premise is very hot, and I like the level of inclusivity.

I got up to the final four, but I couldn't work out any way to intuit what to do beyond brute forcing all combinations, so I eventually gave up. 

Great game all around!

You're right, looking back it is far too timing-dependant.

For what it's worth, I've uploaded an adjusted version with where the walljumping is hopefully a bit easier (stronger jumps, so timing should be less critical).

You're right, I didn't make it clear enough. For what it's worth, I've uploaded an adjusted version with a label that makes that machine's purpose clear. Thanks for your feedback!

(1 edit)

Thanks for the comprehensive feedback, I'm glad you enjoyed it!

You're right that the core override item has some physics issues, turns out I shouldn't have left it to the last day to extend on the items' physics system (who could have predicted, lmao).  

For what it's worth, I've uploaded an adjusted version with where the walljumping is hopefully a bit easier (stronger jumps, so timing should be less critical).

Thanks for catching that!

I re-uploaded the windows version, it should work now. Looks like the .zip got damaged somewhere in the pipeline.

Press E to pick it up into your hands, and then use the mouse to drag it around :)

That's generally because there's too much stuff inside, so the orgasm meter stays full. Moving stuff around may help.