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Like the other commentor, I agree that a little bit of improvement of the dungeons could go a long way. There need to be more features even if they are just part of some modular pack, and of course you could work in a few traps and such if you found ways to make them interesting. I do think basing combat around heals has a lot of potential and some of the spells were interesting in that sort of way. A few user experience improvements could be made, like if I cast a channeled spell I think my character should stop and start casting it. I come from a moba background so I do wonder if the game could benefit from that sort of overhead perspective where you can more easily ground target or select and manage specific enemies/allies, but that might not be the style you are aiming for. In the video I pointed out a couple smaller issues here and there such as some spelling mistakes, or things I didn't understand immediately

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Thanks for the video. I've written down a lot of small things I need to either fix, improve or add.