On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Healed To DeathView game page

Healer Rogue-Like RPG
Submitted by Branno — 2 days, 23 hours before the deadline
Add to collection

Play game

Healed To Death's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

>Play healing simulator

>Tutorial starts with killing skeletons

Idk, tutorial is very solidly a tutorial, but kinda underwhelming.

Don’t know your plans for the village/overworld system, but current state of having to find all healing spells and gear again each dungeon run seems silly.

Please make left mouse drag behave like in WoW (only rotate camera, not character).

Pickups jump away from you a little bit exactly when you get in range for them to fly to you. It took me a while to understand this and stop overchasing them. I’m generally not a big fan of having to collect rewards by wading through them and I doubt many MMO enjoyers are. ;)

What I was looking forward to see this DD was more variety in encounters and environments. Still hoping, for next DD. I think you’d do well to save the busywork of adding all the upgrade systems for later, and focus on figuring out the formula that will have to carry the game, namely how to make varied and unique encounters with the player as healer of a party of CPU oafs. The gameplay in Area1 is OK now, but how to scale it up? Add larger horders of enemies? Add more of the classic "don’t stand on fire" mechanics? DD would be a good testing grounds for different ideas.

But in any case - keep it up! https://www.twitch.tv/videos/2081904244

Submitted(+1)

I've played MMOs but never as a healer, this really feels just like it though but in singleplayer. Its fun and the concept is solid. 

  • Why are the starting values so high? I guess they won't go that much higher as you start every dungeon as level 1. I don't know, I'd prefer if everything was 10 times lower.
  • Needs an invert mouse Y option.
  • Hotkeys for inventory, spellbook would be nice.
  • Maybe have an option for nameplates over enemies heads.
  • I don't like how the enemies clip into each other:


  • Pressing ESC doesn't close the pause menu.
  • Dragging a skill in the hotbar hides the icon while its picked up.
  • The tooltip for an armor got stuck on the bottom right of the screen, not sure how it happened unfortunately. Disappeared after hovering over an item.
  • The clickable areas of the Spells, and Upgrades buttons in the Spellbook are wrong; Spells can only be clicked on the very edge of bottom, and Upgrades only on the right side of the button.
  • Entering the boss area unequipped the Heal and Big Heal from the hotbar for some reason, had to place them back through the Spellbook.
  • The boss level ended right after killing it, didn't have time to loot it. You'd need to pick up the gold from it I think?
  • Map doesn't work, I assume it's implemented yet.
  • Any reason to not be able to hold down a key to keep casting a spell without having to mash?
  • Being able to set your party formation (placements) could be fun, maybe not useful though.

The elephant in the room though is that the game is ugly, and not in a charming way. It kills me because everything else about the game is good. The big problem is the models I think, the textures could probably be salvaged if just the models very nicer. I'll assume the environments are just placeholders, most of the UI too because of how much it clashes. I really wish the game could heavily lean into the old school pre-WoW MMORPG style. It would fit well with the gameplay. Say 3d like how Everquest originally looked like: 

And the UI looking much more like Asheron's Call for example:


I hope you can figure something out because the game has potential, but the aesthetics do really drag it down.

Developer

Thanks for the feedback.

Submitted

It's an interesting take on Rogue-Likes.

It plays really well, any input that I wanted from a healer game is here. (Easy selection of allies, enemies, showing ranges of spells, shop)
Looks like a horror game, the one were you would play an abandoned MMORPG as a healer and weird and spooky stuff would happen. I hope it will get better.
Your teammates are dumb as a brick, it easy for them to get stuck on any corner, they don't attack if not damaged, when they do with such a cooldown it feels that they sometimes forget where they are and just stand there.
I really like all those upgrades, but it makes me question "Am I DPS and Healing is my side hustle?", because with different upgrades game pushes you to make damage and ignore allies.
The game has really slow stages, 15 minutes to beat felt not enough, I liked that you placed speeding boots for traversal, but it would be better to make all mazes feel more fair (easily readable corridors and rooms) and combat more quick example: 2 Goliath = 45 seconds of afk casting big heal on your tank and waiting while your whole party slowly hitting one of them.
Even when I made the map and was 13 level, I was fighting big groups at every step of the way and wasted all the time that was left.

I really liked what I played, but I hope some of the slowdowns would be addressed.

Submitted

Like the other commentor, I agree that a little bit of improvement of the dungeons could go a long way. There need to be more features even if they are just part of some modular pack, and of course you could work in a few traps and such if you found ways to make them interesting. I do think basing combat around heals has a lot of potential and some of the spells were interesting in that sort of way. A few user experience improvements could be made, like if I cast a channeled spell I think my character should stop and start casting it. I come from a moba background so I do wonder if the game could benefit from that sort of overhead perspective where you can more easily ground target or select and manage specific enemies/allies, but that might not be the style you are aiming for. In the video I pointed out a couple smaller issues here and there such as some spelling mistakes, or things I didn't understand immediately

Developer(+1)

Thanks for the video. I've written down a lot of small things I need to either fix, improve or add.

Submitted

The presentation is really not attractive. However, I do like the gameplay, aside from the maze-like dungeons. Really frustrating to just walk around blindly hoping to find treasure chests or the boss.

Upgrades are fun, managing spells is fun.

The churchbell sound effect for the radius-heal channeling spell is LOUD.

Developer

Thanks for the feedback. I've lowered the Churchbell sound effect by 10db for future builds.