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(1 edit)

Very fun to play! I like all the attributes each goblin has. However, it would be nice to see the needs of each goblin, like hunger and tiredness, since I couldn't really tell my goblins weren't doing well until they died.  The AI also seemed really good, although i do feel like sometimes my goblins died  because they wandered a bit too far from the food and beds, and starved/exhaused before they could make it back. Solid foundation, I'd love to see it expanded!

(+1)

Hey, thanks for playing, glad you liked it!

Dying of exhaustion when there are beds available is a bug actually. The way the logic is supposed to work is that they get one last chance to assign themselves a job to eat or sleep when they’re on the brink of death, and they only die if there’s no such job possible. But I just checked my code, and I messed up the one for sleeping. That’ll be fixed in a patch after the jam.

As for dying of starvation when there’s food available, that’s likely because all the food on the ground was already reserved for hauling to barrels by other goblins, and all the barrels were reserved by goblins planning to haul food to them. Barrels can be shared by multiple users, but the headcount limit logic is a little dumb, and is something I can improve.

Ah I see, very neat AI! Its cool to hear how it all works under the hood.