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I have some experience in playing this sort of game in the ero variety, I can see the rudimentals of that sort of game here already so I'll comment on my experience playing through it.

Witchgirl goes a little schizo if you try to strafe and fire at the same time, looking left and right rapidly. Its cute, probably unintentional.

Witchgirl is super basic to the point that I am much happier having a secondary skill than her fireball, because I have to aim and hit and then collect the gem. That's a lot of processes. There could be more interesting upgrades like splitting her fireball into three and shooting in a cone rather than a bigger fireball upgrade to cover for this.

Bombergirl is intersting, I don't see this very often and she feels the exact reverse of Witchgirl, its quite fun to play because the answer to upgrades is always MORE BOMBS and pickup range. I was unsure if +fire added more damage to the bombs until I started stacking it. I get the feeling you can kick bombs, but I never got to pulling it off since I was always laying bombs anyway.

Summoner boss basically asks: Do you have enough AOE? If so, you can strafe him in circles until his summons > your pickup range. Its a good idea that his summons drop gems, though perhaps he could do with a cooldown of sorts as a first boss, like he gets tired after X summons and gives you a window to attack. There's also quite a bit of lag time before summoner finds you, perhaps spawn him a little nearer to the player?

You always get 10k gold when going in and out of the menu, so I tried unlocking the undeveloped characters (laugh). I should also note that it doesn't save your gold progress, which is understandable.

Good luck DungeonWatcherdev!

The summoner will be more complex in the future and they will come in different "flavors", I have plan of making some of them cast spells. Glad you liked the bomber girl. Thank you for sharing your experience of playing the game.