Thanks for the feedback! We used a modified version of the audio manager provided in the godot sample project for the jam to try and ensure there are no overlapping sound effects during scene transition and. When an effect plays the music is stopped the sound effect plays and the music is resumed from where it left off. Due to the modification of the music resuming from where it left off (rather then going silent) and the short length of the sound effect it may make it sound like the sound overlaps but I think our implementation means it shouldn't 😀. Maybe there is an edge case we never encountered but hopefully this provides some clarification!