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Gobbo Studios

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A member registered Feb 01, 2024 · View creator page →

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Thank you!

Thank you!

Thank you so much! The crab is one of my favourite enemies as well, personally I like the shark a bit more hahaha, more fun to draw.

- Kylan

(1 edit)

Thank you so much! It was my (the artist) first time doing pixel art, bit of a learning curve but overall I really enjoyed it! We're glad you enjoyed the game :)

What a great little game, very polished for such a short amount of time, it's crazy how much you were able to fit in 10 days of work!

At the start I was zooming through, not missing a jump, then I inevitably fell, sighed and did it again....

Can't wait to see the game with some fixes after the jam! keep up the great work!

I kept getting an error about the shared array buffer, eventually after enough reloading I was able to play the game. I have had the same issue when building godot for the web! However if you haven't done so already you can set SharedArrayBuffer to enabled under the embed options in the games settings and this should hopefully fix it for most users (chromium browsers).   See this link for some more info https://stackoverflow.com/questions/76924109/error-the-following-features-requir...

Godot 4.3 is hopefully going to address some of the issues with web builds. 

The art was very pretty and the music was great!

Pretty cool first game, I can't wait to see your next games!

I like the concept, and the art sets the isolated mood very well! I hope after the jam finishes we get to see a version with the last touches like sound effects and score!

Pretty fun to try blitzing your way through

I enjoyed the game, one of the best uses of the theme I have seen so far! It felt like a very polished experience.

Here is our game we worked on, its an underwater bullet hell that can be pretty unforgiving if that's your thing!

https://gobbo-studios.itch.io/below-atlantis

Hope you enjoy!

I really liked the pixel art and the game was quite fun. The music was also pretty banging. I think the right click jump felt a bit unforgiving, but certainly an interesting idea!

I also had this funny bug when I reset the game one time:

The pixel art was very well done, the start sound was a little loud, but overall the systems were pretty comprehensive. If you continued making improvements to the game, I would love to see some tool tips on the buttons, as that might make it easier to tell what they do quickly when you are first starting out. Really well done!

The pixel art was very cute! I liked the sprites at the end of each attempt, they made the game feel more unique. 

This is great! Well done

Great stuff, really polished. A simple concept executed really well.

Thanks for the interesting feedback! We developed it primarily for keyboard  so I am clueless  as to what could have caused the issue hahaha.

Thanks for the feedback! We used a modified version of the audio manager provided in the godot sample project for the jam to try and ensure there are no overlapping sound effects during scene transition and. When an effect plays the music is stopped the sound effect plays and the music is resumed from where it left off. Due to the modification of the music resuming from where it left off (rather then going silent) and the short length of the sound effect it may make it sound like the sound overlaps but I think our implementation means it shouldn't 😀.  Maybe there is an edge case we never encountered but hopefully this provides some clarification!

Yeah it's multiple obstacles, each with a collider that when the player collides with spawns another obstacle 

Glad to hear you like it, you may have the world record hahaha