Thank you!
Gobbo Studios
Creator of
Recent community posts
I kept getting an error about the shared array buffer, eventually after enough reloading I was able to play the game. I have had the same issue when building godot for the web! However if you haven't done so already you can set SharedArrayBuffer to enabled under the embed options in the games settings and this should hopefully fix it for most users (chromium browsers). See this link for some more info https://stackoverflow.com/questions/76924109/error-the-following-features-requir...
Godot 4.3 is hopefully going to address some of the issues with web builds.
The art was very pretty and the music was great!
Here is our game we worked on, its an underwater bullet hell that can be pretty unforgiving if that's your thing!
https://gobbo-studios.itch.io/below-atlantis
Hope you enjoy!
The pixel art was very well done, the start sound was a little loud, but overall the systems were pretty comprehensive. If you continued making improvements to the game, I would love to see some tool tips on the buttons, as that might make it easier to tell what they do quickly when you are first starting out. Really well done!
Thanks for the feedback! We used a modified version of the audio manager provided in the godot sample project for the jam to try and ensure there are no overlapping sound effects during scene transition and. When an effect plays the music is stopped the sound effect plays and the music is resumed from where it left off. Due to the modification of the music resuming from where it left off (rather then going silent) and the short length of the sound effect it may make it sound like the sound overlaps but I think our implementation means it shouldn't 😀. Maybe there is an edge case we never encountered but hopefully this provides some clarification!