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>Now let me dump way too much of my own opinions and ideas on the genre in this post that might miss completely what you have in mind. Maybe you can still take some value from it.
I 100% will get some value from it, I love very personal and in-depth feedback.

>immediately there is a small riddle.
This is a super valid point, and something I have felt is missing as well.  I'm hoping more weapons and enemy types would help with this, but I'm not sure it would be enough.  Definitely something to focus on to increase the fun factor.

>This is a genre trope of tactical roguelikes: Autistically min-max losses vs. ressource gain every battle, at the start, so you can beat the later stages.
I 100% get this feeling playing FTL as well, if you have a bad fight it's usually best to just restart the run.  Maybe something like a finite number of revives, would ease up on this feeling some.... It's a super good point, and one I need to spend some time thinking about how I want it to feel in West Marches.

>Mouse controls are really unintuitive, and partly broken (wheel doesn’t work in overworld)
Yeah I'm afraid I'll need to do a complete control overhaul in the future...  Which is a hole I dug myself lol

>Why don’t those guys just start out as recruited already?
They did, but then I realized I wasn't using the recruitment code I'd written, so I made them start as green units.  Some of the text is outdated which is probably why it's confusing.

Thanks so much for playing, and the great thoughts about what makes games like this fun and engaging!  I've never played Planetfall, but it looks like something I could learn a lot from.