Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good builds are relative. Any class is playable, but you have to focus on what you want. Warrior, thief are very good physical stat classes. Mage is obviously good for magic builds. Enchanter is a great class to make well rounded builds. Paladin is alright for either a sort of magic build or physical build. Ranger is for moderate physical builds.

So for what stats are good:

Agility: combat(damage), combat(footing), good for stat checks, good for stealing

Endurance: combat (stamina), stat checks, carrying armor

Perception: combat (knowing next move), surveying, Stat checks

Strength: combat (stamina), stat checks

Charisma: stat checks


As you can see agility is pretty much the most important stat when it comes to making characters.

Also it depends if you are trying to get achievements done and how to do those.

level 1 to kill the demon king

total virgin to kill the demon king

are the two achievements that are pretty difficult

2 builds that can sort of solo the whole thing is either a max agility/strength orc fighter/thief or a mage with ridiculous magic stats.

please take note that there are mimics which make this terribly hard. make sure to survey a great deal or to have high perception, otherwise you wont be able to be a virgin.


Now if you just want general play tips:

Things to watch out for are stat check encounters.

usually it is perception or agility so having decent stats of 7-8 in either should be good.


Also it depends on how you want to play. If you want to be a virgin, perception is incredibly important. If you want physical fights, agility and strength are amazing. If you want magic, enchanter or mage are pretty fun to play.


items to pick up almost every time are broadsword or gladius, reinforced shield( thief can get it if high enough agility and doesn't mind not being a virgin), gauntlets of strength (shop or giantess encounter), shoes of running, helm of wisdom, diamond plate, battle skirt, hunger charm (random encounter), any stat charm you may be lacking (witch), and a shield charm or magic charm are available at the outpost.


the encounters that can end a run for virgin that are a pain are ghosts(either completely avoid them or have good magic stats), beastmistress (have good perception), mimics (have very good surveying, can be a byproduct of perception), dark knight (be able to beat her through any means necessary), elf pond gives you a mandatory kiss if you didn't drink the water after the second encounter, werewolf needs perception, harpies need perception or agility, and brigands need perception.


If you have any questions let me know.

So much information thank you! I don’t know if I could get the beating the demon king at level 1 and as a virgin achievements. I’m not good enough at playing this to even attempt those yet.

My question is, when do you know to stop investing in a stat? or is it better to max something out if you’ve invested so much into it? The main difficulty with the game for me at least is the combat system. It’s very complex and even the basics of it allude me.

You don't have to do both level 1 and virgin but it does save time.

I try to max all my stats however that is not the point. The point is to prioritize stats. It depends what you want to do. If you want easy battles you can do agility, and strength, with a moderate focus in endurance. You can then spend more time watching where you go if needed which will result in more food being used. Or you could dump everything into magic and run a glass cannon. I min/maxed the game so much before so that NOW I can enjoy the game by playing how I want. Either playing specific roles and whatnot. 

For combat, you can safely invest into spring attack and crushing blow to get a grasp of the basics. What it does is sort of a midrange between solid damage and minor buffs. 

Later you can practice with footing advantages, like knocking them down to get bonuses, or destroying their armor.

Bleeding is incredibly useful for certain builds and even attacking certain areas. It is fun how many factors can be taken into account once you get the hang of it since there are so many ways to enjoy the game, but if I were to start over again, I would just focus on the stances people have (Such as being on the ground, kneeling, standing up to get back into fights), and making sure to block if there are times when they build up to big attacks.