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As a big fan of card games, I enjoyed this a lot! The gameplay has all the mechanics you would expect from a good TCG. The UI is very nice to look at too.

Like others I noticed some performance issues - my CPU fan would become super loud at random points when playing this game. I don't remember this happening with the last version I played (which was 2 demo days ago I think?) so it might have been due to a change since then?

In regards to card balance, at first glance, raw stats seem pretty overpowered. As a wizard I created a 1 cost 11/11 beatstick and then coasted through the rest of the game with that lol. Effects seem to cost a lot more than stats, like a "destroy target minion" card would still cost 7-10 even after spending all my crafting gems but with the same amount of gems you can easily create a 1 cost 11/11. This is pretty different compared to MTG where a "destroy target minion"  would typically cost 2-3 mana.

Hey friend, thanks for the feedback!

I will try to work on performance. Not that much has changed since the last demo, especially nothing related to CPU as opposed to GPU, but I'll look into it.

Raw stats are pretty powerful at first but they are tied to your intelligence stat. There's still a lot of balance left to do, crafting powerful spells is very important on higher-difficulty runs, but getting more gems becomes easier as you progress. I should adjust crafting costs for new players so they also get to craft cool effects even with limited gems.