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I like the concept, but I was hoping for it to manifest as something more elegant in its depth, like a puzzle game version of the Game of Life. This ruleset feels more complex than good arcadey, perception-based puzzle scoring games tend to be, but it's not quite deep enough to work as a simulation game that gets you considering strategies at a high level of abstraction, either.  I think as-is, this is a sort of game that I would play with levels and objectives rather than scoring.

Hey thanks for playing!  My hope is that with proper graphics and some work making the gameplay more intuitive, it will feel closer to an arcadey puzzler then a complex simulation.  Right now I think the lack of clarity

Levels are a great idea though, it would really open up the game to more play-ability once the base game get repetitive.  I would need to think of good objectives though... Maybe something like "Select one shape to place that results in only Red shapes remaining" or something like that.