Hey thanks for playing! My hope is that with proper graphics and some work making the gameplay more intuitive, it will feel closer to an arcadey puzzler then a complex simulation. Right now I think the lack of clarity
Levels are a great idea though, it would really open up the game to more play-ability once the base game get repetitive. I would need to think of good objectives though... Maybe something like "Select one shape to place that results in only Red shapes remaining" or something like that.