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Aesthetics are really cool. I liked all the characters so far and their quirks. The writing can be pretty hard to follow sometimes. It's obviously intentional with the story running on dream logic but I could see it becoming a problem down the line if you want to keep a reader invested in what's happening (i.e. "why should I pay attention to what's going on now if the subject's going to be completely different 5 seconds from now").

I'm a little confused on how much agency I actually have in the game. The infinite hallway segment was almost setup like an escape room and I was pretty excited to solve some puzzles / riddles but it was resolved pretty quickly by just finding the green room and going through that door. Felt like I maybe missed something. There's also a lot of single choice responses in conversations which I always thought were pretty pointless.

Config menu can be a little hard to read with a transparent bg. It's noticeable in the first table scene talking with Jojo. Maybe give it a semi-transparent black bg instead?

Music can sometimes be too loud. This was most apparent in the last table talk with Jojo. I already had the bgm set at 50% and it was still super loud.

Anyways looking forward to its development. Playing it got me in a drawing mood so I made some fanart of Jojo doing a jojo pose. I hope you like it!