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A jam submission

FerarumView game page

Chat with a cute schizo in an abandoned cafe.
Submitted by Jonotastic — 2 days, 15 hours before the deadline
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Submitted

nobody expects me to review a dd55 game right now, heh.

ahem,

SEXOOOOOOOOOOOOO

btw, aside from the absolutely insane sex appeal and the maddening care for detail, i have to say that the writing is probably the best and most interesting i have seen in /agdg/ so far.

i will definitely play the whole thing when you are done.

Developer(+1)

waaaaAAAAAAAAAAAHHHHHHHH

Jokes aside, a DD55 review DURING DD56?? You're a mad man lol.
And thanks for the kind words brother, I'll take it to heart <3
Submitted (1 edit)

Alright, I'll try to not sound like a soyface youtube lore implication deep dive analyst, BUT...

I went in pretty much blind. Maybe with a bit of prejudice because of renpy. And the first playthrough was enjoyable. Laughed a bit, cringed a bit, there was this decent sort of mystery, some creepy intermissions here and there. And then it closed (or crashed)? And since one of the lines told me I could go and poke around your game files - well, how kind of you, I was planning on doing that anyway.

And then I see a shit ton of content that I haven't encountered. I could also see your carefully placed memes. Dunno why. Considering where your game went afterwards - I would think it wasn't you just treating a curious gamer with some funny images, but trying to gaslight him into thinking "those are probably unused assets, huh". 

But then I restarted the game, and stuff changed. And it became way, way creepier. I was skipping read dialogue, so all the extra changes you've placed were hitting me one after another. And I gotta say - it was very, very intriguing. It's hard to explain, but... Kinda like "I think all the pieces fit and I have an answer, but also I think that it's not correct because the pieces didn't fit perfectly". Which is absolutely awesome.

And... I think the dialogue made sense. Kinda? I think I have a hint of what the answer is, and I think it should explain why Jojo is so... Well, you know. Again, I don't want to write my answer because very clearly the story is not complete (yeah, I saw you planning an Act3 in rpy files), but I'm so invested. Even though some shit legit disturbed me, and I absolutely can't stand horror.

I think I saw most of what you have. I know I missed at least 2 scenes, but I have no idea how to reach them. But man, you have me hooked. 

Great stuff, absolutely fantastic.

Had a surprising amount of enjoyment playing this game seeing as I'm not a VN guy at all. The dialogue was entertaining, with both main characters having an alluring degree of insanity. I have little idea what the plot is thus far, there's a lot of exposition scattered around and I didn't have the strength to parse through it and piece together a story. Maybe I'll play the game again seriously sometime, without being in a drunken stupor. Poking around in the files was also fun, I'm excited for the torture chamber point-and-click adventure section to appear (if it isn't in the game already and I somehow missed it.) The other playtesters addressed most of my criticisms already, such as obnoxiously loud music and some awkward wording here and there, so I don't have much to say on that end. Keep it up.

Anyways, dongcopter.


Submitted

Played a little bit for the booba, will probably continue but need to be in a mood for VNs personally.

  • Some of the music changes were a bit jarring. This might've been intended, but I feel like if the tracks flowed more together then it would work better.
  • It may help to get an editor to go over your dialogue. A few misspellings and missing punctuation here and there.
  • The UI looked fine until text that spread over 4 lines would appear. It bothered me that any longer than it was would've run over the options at the bottom. Maybe bump the entire text box up or avoid having long lines?

Aesthetics are really cool. I liked all the characters so far and their quirks. The writing can be pretty hard to follow sometimes. It's obviously intentional with the story running on dream logic but I could see it becoming a problem down the line if you want to keep a reader invested in what's happening (i.e. "why should I pay attention to what's going on now if the subject's going to be completely different 5 seconds from now").

I'm a little confused on how much agency I actually have in the game. The infinite hallway segment was almost setup like an escape room and I was pretty excited to solve some puzzles / riddles but it was resolved pretty quickly by just finding the green room and going through that door. Felt like I maybe missed something. There's also a lot of single choice responses in conversations which I always thought were pretty pointless.

Config menu can be a little hard to read with a transparent bg. It's noticeable in the first table scene talking with Jojo. Maybe give it a semi-transparent black bg instead?

Music can sometimes be too loud. This was most apparent in the last table talk with Jojo. I already had the bgm set at 50% and it was still super loud.

Anyways looking forward to its development. Playing it got me in a drawing mood so I made some fanart of Jojo doing a jojo pose. I hope you like it!

Submitted (3 edits)

Cool game. I really like the atmosphere and the twin-peaks vibes. I like the characters and talking to them. So far, I'd say the presentation is top notch, especially the pre-rendered fmv cutscenes. The music is great too. At the moment, I think the game is too esoteric. Weird fever-dream sequences only work when the player has a base-line sense of reality. I imagine the parts where you are talking to jojo are in reality, while the parts with frankie and the ghost girl are dreams? But then again, it wouldn't make sense if it is that way. For instance, why do you go from a car crash to a mansion? There's only a certain amount of "what the fucks happening" that a person can take, before they will just alt-f4 and I came very close to it. I'd like to understand more of why Jojo has such interest in Sven or why she somehow owns a huge mansion despite being a young person.  Basically just flesh out the setting a lot more and clearly separate what is reality and what is schizo dream sequences. Ideally, I'd like Jojo to be a character grounded in reality to contrast with characters like Frankie and for Jojo to give the player an idea of what the players goal in the game is. I don't know if I'm a shitty reader or something, but the general language is too complicated for me to absorb fully. It makes it quite exhausting to read and I know I'm not fully understanding it. Looking forward to returning to this in the future. Keep it up!

Submitted (1 edit)

I was more interested in the boob than the story. Dialogue didn't really work for me and i didn't really care about so I keep skiping and I'm kind of lost. Also please a way to skip baptized in gunpowder scene. And the car scene too. Also I got tirred to restart the game with Wine on linux, just send us back to the menu please.


PS: THe dog boy/girl at the start is much more sexy than the girl.

ahoy.  first time playing.  i don't really play lewd games and i always assumed this one was more lewd than anything, but something about the TV head persuaded me to try. 

i think i've reached -an- ending? i assume the door animation that closes the game when you click on it is intentional. i've reloaded a few times and chose different wishes (immortality was my first) that you get when talking to cardboard jojo. i have a lot of thoughts so i'll try and be chronological about it

the writing of jojo tells me you have experience speaking to women with bipolar disorder. the immediate topic-switching (especially randomly switching to sexual topics) is really what cemented this. i had a similar (but more realistic) situation at some point long ago, where i was in an enclosed space with a bipolar woman for an extended period of time and your game really reminded me of that in how accurate the portrayal is.  there were no DD cups involved with my situation, though.

the cafe conversation is interesting, same as the car ride.  the dark, voiced cutscene is the point in time where my interest piqued. it was gripping enough that it made me want to see the ending. 

car ride is fun. nice jiggles. much nicer wordplay/puns. you're really good at those.

now this next scene is top tier. i figured you never showed these bits in the thread to keep the mystery, and i kind of wish you did because i would've played this much sooner if i knew. the puzzle, hallways, and characterization is all great. i ESPECIALLY like Styx. everything about that specific encounter is great. kind of wish i could plug Frankie back in. i also got the puzzle solution on my first try, but saying i was 100% certain of my answer would be lying. i think it was 80% of a guess. still, great stuff.

the 'dinner' scene (i dont know why it's framed that way in my mind, i guess it's better known as "Jojo is wearing a dress" scene) is where i feel like my conversation choices start to have more impact. i'm not sure if selecting different  jazz styles has different outcomes (i'm a cowboy bebop fan, what can i say), and i didn't really want to load and retry all options for every crossroads.  i liked the pacing here more than the diner scene, probably due to the topics being more interesting to me. 

overall i was really surprised with the direction of the game. i expected more boobs and i was very pleased i got more mystery instead.

the art is very nice , the VA was good, the setting interesting and the story compelling. some details i feel like were introduced but never brought up again (what does Sven's tattoo mean..?)

the only things im worried about is how i feel like there are two audiences for this game: those for the boobs and those for the setting - i'm unsure how well they'll fit. i don't really know if this will be a detriment but the game caught me offguard, and i came away from it with a completely different experience than i expected.

i've always liked seeing your progress but now i will be awaiting it with newfound interest. i encourage you to post more "weird" stuff when possible, that is if you don't want to keep that side hidden. 

this is my favorite DD55 submission. excellent work, keep it up.