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I've already posted this, but still

well, I tried version 0.7.0a (I played with 0.6.2). I can say that the version is worse in terms of game design. I mean, everything happens too early, unlike the previous version, for example: on the very first day, you can understand that you are not alone in the complex by the hatch + if you climb there with a hook, you can catch an event with cockroaches in a bucket. on the 5th day, we already saw a monster and sooo close on the 3rd day, stones were scattered near the complex which again reminds us that we are not alone. so why is this a bad game design? I will compare with version 0.6.3b unlike the old versions, they make it clear to us that "you are not alone" and this is bad, because the essence of the game was that you were allowed to relax and nothing happened for the first seven days (well, almost) and the player was allowed to relax, after which they made him think that he just forgot something like "did I turn off/turn on the lights here?" "did I leave this door open?" "has this plate been here before?" etc. This caused a very strong effect that made goosebumps run over your skin because you don't see what's going on and can only come from your memory, which made the game really creepy, unlike 0.7.0a. in 0.6.3b, some strange things happened abruptly and disappeared just as abruptly that the player thought it was a dream or it seemed to him in general, the game is still great and I really like it. (Sorry 4r my English)

I understand that everyone has different experiences, but still I can't feel alone when something like this happens, unlike the bad sun on the second day

Your complaints are kind of dumb, considering how random events work here. I had 25 days on my last save, and barely had any events at all. On my new save, 15 days in, I already had triple the amount. I think it's just that the randomizer system could use some polishing and calibration

I mean another... but IDK how say that