I mean another... but IDK how say that
z0chem
Recent community posts
I've already posted this, but still
well, I tried version 0.7.0a (I played with 0.6.2). I can say that the version is worse in terms of game design. I mean, everything happens too early, unlike the previous version, for example: on the very first day, you can understand that you are not alone in the complex by the hatch + if you climb there with a hook, you can catch an event with cockroaches in a bucket. on the 5th day, we already saw a monster and sooo close on the 3rd day, stones were scattered near the complex which again reminds us that we are not alone. so why is this a bad game design? I will compare with version 0.6.3b unlike the old versions, they make it clear to us that "you are not alone" and this is bad, because the essence of the game was that you were allowed to relax and nothing happened for the first seven days (well, almost) and the player was allowed to relax, after which they made him think that he just forgot something like "did I turn off/turn on the lights here?" "did I leave this door open?" "has this plate been here before?" etc. This caused a very strong effect that made goosebumps run over your skin because you don't see what's going on and can only come from your memory, which made the game really creepy, unlike 0.7.0a. in 0.6.3b, some strange things happened abruptly and disappeared just as abruptly that the player thought it was a dream or it seemed to him in general, the game is still great and I really like it. (Sorry 4r my English)
I understand that everyone has different experiences, but still I can't feel alone when something like this happens, unlike the bad sun on the second day
RU/ENG
что ж, я попробовал версию 0.7.0a (я играл с 0.6.2)
. Могу сказать, что версия хуже с точки зрения игрового дизайна. Я имею в виду, что все происходит слишком рано, в отличие от предыдущей версии, например:
в самый первый день по люку можно понять, что ты не один в комплексе + если залезть туда с крюком, то можно застать событие с тараканами в ведре.
на 5-й день мы уже видели монстра и ооочень близко
, на 3-й день возле комплекса были разбросаны камни, что еще раз напоминает нам, что мы не одни
, так почему же это плохой игровой дизайн?
Я сравню с версией 0.6.3b
в отличие от старых версий, они дают нам понять, что "вы не одиноки", и это плохо, потому что суть игры заключалась в том, что вам разрешалось расслабиться и первые семь дней (ну, почти) ничего не происходило, а игроку разрешалось расслабиться, после чего они заставило его подумать, что он просто забыл что-то вроде
"я выключил / включил здесь свет?"
"я оставил эту дверь открытой?"
"эта тарелка стояла здесь раньше?"
и т.д. Это вызвало очень сильный эффект, от которого у вас по коже побежали мурашки, потому что вы не видите, что происходит, и это может быть только в вашей памяти, что сделало игру действительно жуткой, в отличие от версии 0.7.0a.
в 0.6.3b некоторые странные вещи происходили внезапно и исчезали так же внезапно, что игрок думал, что это сон или ему так показалось
в целом, игра по-прежнему великолепна, и мне она действительно нравится.
well, I tried version 0.7.0a (I played with 0.6.2)
. I can say that the version is worse in terms of game design. I mean, everything happens too early, unlike the previous version, for example:
on the very first day, you can understand that you are not alone in the complex by the hatch + if you climb there with a hook, you can catch an event with cockroaches in a bucket.
on the 5th day, we already saw a monster and sooo close
on the 3rd day, stones were scattered near the complex which again reminds us that we are not alone
, so why is this a bad game design?
I will compare with version 0.6.3b
unlike the old versions, they make it clear to us that "you are not alone" and this is bad, because the essence of the game was that you were allowed to relax and nothing happened for the first seven days (well, almost) and the player was allowed to relax, after which they made him think that he just forgot something like
"did I turn off/turn on the lights here?"
"did I leave this door open?"
"has this plate been here before?"
etc. This caused a very strong effect that made goosebumps run over your skin because you don't see what's going on and can only come from your memory, which made the game really creepy, unlike 0.7.0a.
in 0.6.3b, some strange things happened abruptly and disappeared just as abruptly that the player thought it was a dream or it seemed to him
in general, the game is still great and I really like it.
(Sorry 4r my English)