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I’m not familiar with D&D or tabletop RPGs, and I haven’t actually playtested this game, so my opinion and feedback might not be accurate… Still!

I really enjoyed reading through the manual! I agree with the other comment that these rules seem more suited for a group rather than a couple, which might just be due to the nature of TTRPGs… Although I see your point about how it could also be a 2-player game. I’m amazed at how much attention has been given to details and consistency! There’s a lot of polish in the ruleset. I like the allure system a lot.

The class names are pretty funny, although they don’t appear to relate to any of their usage. And on the topic of class abilities, although the LARP elements definitely make this game stand out, they also didn’t seem to have much relation to the abilities themselves. It might be nice to have more sexual origin quirks, since only a few ancestries even have any. And on a personal note, I’d like to see more of the “edging” system! It seemed unique but underused.

Thanks for the feedback! I know that with ttrpgs it's often thought of as large group play and definitely the rules, especially the performer class, fit that well. It's balanced around only having the one player though like a duet ttrpg. But definitely being a table-top RPG probably hurts that idea a bit. I'll have to think on the LARP elements more too. I tried to match them to abilities a bit but at times that was hard to do but maybe with more time to think it over, there may be better options. I like the idea about the quirks, we didn't want to be too heavy handed or over the top with the references but I think the quirks were a good spot for those kind of things. I might go back and add some sort of kinkier origin for the other ancestries too.