Excellent
Bad Manners
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It’s definitely a lot to take in, with heavy themes and strong emotions. Basically a lot of what I was thinking and feeling at the time. And I wanted to say it all unfiltered, because I know others might relate to it even if it’s different from the message I find in other media. In a way, to tell people that I and others know what it’s like to be in a tough spot, even when it feels like the world doesn’t understand them. I hoped to convey a positive message in the end, of self-discovery and growth, but I guess that depends on each person’s experiences! There’s no wrong way to interpret it.
I don’t understand why the cutoff is at the median. No matter the game jam, 50% of submissions will always receive a score penalty. That number might be reasonable for something with 1000s of entries where score manipulation issues may be harder to deal with, but I don’t see why such a large range of submissions should always be pushed down just because they weren’t ranked enough times. Maybe it could be lowered to a 25th percentile for smaller jams - or better yet, selected by the jam host beforehand.
It’s a nice sim game, and impressive for a month worth of work! I liked the AI, although it feels like all of the goblins try to do the same thing at the same time even when there are multiple tasks. I tried to get the vore action to happen just because there isn’t much to do, but even restarting the game several times to reroll for goblins with the required trait, it didn’t look like much was happening. I wish there was more to do, although I guess the hardest part of the framework is already implemented.
Very impressive even with the headstart! A fun and sweet game that doesn’t end up feeling too difficult! I had some trouble navigating through dialogues and options with a keyboard, since half of the stuff required me to press E, and the other half space. I also had issues with some continuous attacks that kept going right after the parry, meaning I got hit when the bosses started moving again. Still, I managed to adjust myself to it, and it’s extremely fun!
A simple and fun game! Other than the issues others commented (hard to eat smaller creatures, impossible to get away from larger creatures), I also think that zooming in to see the X-ray didn’t work very well, mainly because it makes you see less of your surroundings, making your creature even more vulnerable to larger ones. I dunno, maybe it’s supposed to be a risk-reward balance?
I’ve had the same issue as InvisibleBit, but after completing the 3rd expedition and unlocking the 4th. Still, I managed to get deep enough into the game (after several failed tries in the 1st expedition, trying to get a hang of the mechanics) and it’s quite enjoyable and challenging! Very fun with great visuals and music!
Thank you! That’s a very well-put comment, and I appreciate you taking the time to make it! The story could’ve been more centered into specific themes, although I wouldn’t say they are necessarily universal. I’ve seen many games that tackle similar questions about death and trauma, but I’ve tried to unravel my own thoughts regarding nihilism and dealing with borderline personality disorder, in an earnest way that I haven’t really seen in other media before. Maybe they exist and are really popular as you said, I just haven’t been exposed to them.
On the other hand, I completely agree that Marco’s attraction to Bard doesn’t feel realistic, and I opted for the suspension of disbelief even if it hurts the general coherence. The thing with the other three souls (which aren’t actually souls, but manifestations of Bard’s insecurities) also seems to be a problem with my writing, since others were confused by it as well.
I don’t think I want to go back and change the story. It could’ve been much better, as you said, but I’m satisfied with it, and I would rather learn from these mistakes to write better stuff in the future. Still, thanks again for the invaluable criticism!
It was quite a challenge, and I was ecstatic when I finally beat the final boss! I think the difficulty should’ve been toned down (like decreasing every boss’s HP by at least 20%), and it was hard to manage both A and S buttons throughout the entirety of the last fight. I’ve had to take multiple breaks from my hand hurting - maybe make the shooting automatic so we only have to worry about pressing A? Still, the graphics are simple but fun, I had some trouble reading the location of the eyes on the last phase (sometimes they spawned under other eyes, or on top of the clouds), it was fun to figure out the strategy for each boss while getting used to the Flappy Bird-like movement.
I can’t speak much for the hypnosis, but I guess the repetitiveness of the game and the slow wording work towards that. Although perhaps it’d work better with actual narration than text, I think it was impressive that you made this on PICO-8. The graphics and sound were great! Definitely an interesting experience.
I couldn’t figure out how to satisfy the horny need without the sleep need also appearing, and for a pet simulator game it was quite fast-paced. Some of the stuff wasn’t clear at first, but eventually I got the hang of it. It was a short and fun experience, with nice graphics and a nice vibe. Overall a pretty good game!