Hi there. This looks AMAZING! Two quick questions before I buy:
1. I assume I can modify the images of the tools to something that suits my game (maybe a lasso instead of a hookshot)Hooksett?
2. Do you know if this is compatible with ABS systems?
Hi, yes you can set the images of the tools, you can also have different tools of the same type (if you wanted a normal arrow, fire arrow, and ice arrow, you could do that all with different images for the different arrows).
For your other question, I cannot say for sure if it is compatible with non-CGMZ plugins as I only test with CGMZ plugins in my test project. In general my plugins are highly compatible even with other large plugin libraries.
So, update: Apparently, I bought this when I first started learning the game developing process a couple of months back and completely forgot until I bought it again lol. Not even mad. You do amazing work and I'm beyond grateful for all the contributions you make to the RPG Maker community. Thanks for what you do!
Quick question - Is there anything to carry over to my project besides the image folder and the plugin files? I copied over the settings verbatim and I can pull up the window to select the tools, but the tools themselves are grayed out and the button is unresponsive. It doesn't break the game, it just doesn't do anything. I scoured the demo to see if there were any kind of initialization events or anything and didn't see anything; just the discoverable plugin command on the chests (Excellent streamlined process, btw). I switched all of the other plugins in my project off to see if it was a conflict, but it behaved the same way, which makes me think I overlooked something that needed to be brought over.
Hi, if you are talking about copying settings from the demo, the demo is most likely out of date so depending on the settings you copied over you might need to load the parameters up for your tools and let any new defaults load.
If tools are not enabled, make sure you have turned tool access ON via the plugin command Change Tool Access.
Hi, I hadn't thought about on-map combat when making this plugin. I do want to eventually integrate it with [CGMZ] Event Movement to allow things like the arrow / hookshot / boomerang to stun events using CGMZ movement.
Generally I do not add script parameters to my plugins, but I could add a common event on contact / when a tool is used, would that work for your use case?