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Does the flying feel responsive or unresponsive? Does flying feel easy or hard? If you played a previous version, how does the flying compare to the previous version?

What control scheme did you use (gamepad, mouse, keyboard)?

Keyboard footage:

https://mega.nz/file/vV9nha6L#AoCy67xijqYxMsGL3r65l9KnqpvUo3n-8zdT7BAcdT4

That was the best attempt with keyboard. I played 3 keyboard runs before that which they ended at wave 1.

After that I moved on to testing mouse (It's a shame I needed to restart the game to change my controls)

Mouse footage:

https://mega.nz/file/PAklwaYI#OxJi3WuZd5Cdb55HxS-AldxoHb4pyQyqjzh9-tTtmsQ


I did not test with a controller, but I bet it would be as bad as keyboard at least for me. Mouse is definitely superior.

I think flying with mouse feels better compared to what I remember from the last time I played your game.

I think it would be nice if there was an ability to quickly turn around. It could use the blue energy, and use the same input as the echo together with flap input.

I think it would be cool if there was a scoring system and not just wave count. You could give extra points for quick wave clears and getting double kills (it was fun to get them).

Your new lighting makes your characters look metallic, but you already know that.

The first Mouse death was some bullshit. The last Mouse death also seemed like I got hit twice.

What build did you play on (windows, browser (firefox or chrome))?

I downloaded windows build and I played it on my linux machine with Steam's Proton (Wine did not work).

At first I did not intend to record any footage. It was just going to be a quick test, but I think the recording is going to be far more useful than anything I write. I was not commentating, because I thought the mic was turned off, spoiler: it was on.

My last thought: This could be really fun as a multiplayer with friends competing for blood, but I guess you could say that about most movement based games

I was not commentating, because I thought the mic was turned off, spoiler: it was on.

The frustration noises really elevated the runs haha.

It is striking how much more comfortable you were with the mouse. You seemed to intuit in your last mouse run that the turning stays tighter while holding the flap button. I'd like to push players toward using (in order of my preference): gamepad, mouse, keyboard. But I'm not sure how to direct them that way besides maybe defaulting to them.

The first Mouse death was some bullshit. The last Mouse death also seemed like I got hit twice.

Redoing the collision detection and how Batty crashes is high on my list, it's pretty hacky right now. The last mouse run death was odd but it seems like the collision detection was right. I have a change that will extend invincibility frames so you don't get triple jeopardy like that.

I think it would be cool if there was a scoring system and not just wave count. You could give extra points for quick wave clears and getting double kills (it was fun to get them).

You're not the first player to comment on the fun of getting multikills so I'm going to keep this in mind, looks like a good way to find more fun in the game.

Thanks for the feedback and the recorded videos, those are so crucial for me since it's tough to describe and understand this sort of game through text.

Maybe with controller joystick it is at least gonna be better than keyboard, but I like how the game can be played with a mouse.

I am happy you enjoyed the videos and find them useful.

I played another run yesterday and got new record


More importantly, I experienced a bug. On wave 15 my blue orb stopped regenerating. I thought that was a feature, like the difficulty going up on that wave, but from wave 16 onwards I had infinite blue energy.

Woah that's the all time record, very nice!

And thanks for the bug report. I think the opposite was happening, then I thought I fixed it, but I must have just reversed it to be always on.

More importantly, I experienced a bug. On wave 15 my blue orb stopped regenerating. I thought that was a feature, like the difficulty going up on that wave, but from wave 16 onwards I had infinite blue energy.

Huh, after some hunting I can't reproduce this. I wonder if you echolocated or recharged right on a wave increment or something weird.