Does the flying feel responsive or unresponsive? Does flying feel easy or hard? If you played a previous version, how does the flying compare to the previous version?
What control scheme did you use (gamepad, mouse, keyboard)?
Keyboard footage:
https://mega.nz/file/vV9nha6L#AoCy67xijqYxMsGL3r65l9KnqpvUo3n-8zdT7BAcdT4
That was the best attempt with keyboard. I played 3 keyboard runs before that which they ended at wave 1.
After that I moved on to testing mouse (It's a shame I needed to restart the game to change my controls)
Mouse footage:
https://mega.nz/file/PAklwaYI#OxJi3WuZd5Cdb55HxS-AldxoHb4pyQyqjzh9-tTtmsQ
I did not test with a controller, but I bet it would be as bad as keyboard at least for me. Mouse is definitely superior.
I think flying with mouse feels better compared to what I remember from the last time I played your game.
I think it would be nice if there was an ability to quickly turn around. It could use the blue energy, and use the same input as the echo together with flap input.
I think it would be cool if there was a scoring system and not just wave count. You could give extra points for quick wave clears and getting double kills (it was fun to get them).
Your new lighting makes your characters look metallic, but you already know that.
The first Mouse death was some bullshit. The last Mouse death also seemed like I got hit twice.
What build did you play on (windows, browser (firefox or chrome))?
I downloaded windows build and I played it on my linux machine with Steam's Proton (Wine did not work).
At first I did not intend to record any footage. It was just going to be a quick test, but I think the recording is going to be far more useful than anything I write. I was not commentating, because I thought the mic was turned off, spoiler: it was on.
My last thought: This could be really fun as a multiplayer with friends competing for blood, but I guess you could say that about most movement based games