I was not commentating, because I thought the mic was turned off, spoiler: it was on.
The frustration noises really elevated the runs haha.
It is striking how much more comfortable you were with the mouse. You seemed to intuit in your last mouse run that the turning stays tighter while holding the flap button. I'd like to push players toward using (in order of my preference): gamepad, mouse, keyboard. But I'm not sure how to direct them that way besides maybe defaulting to them.
The first Mouse death was some bullshit. The last Mouse death also seemed like I got hit twice.
Redoing the collision detection and how Batty crashes is high on my list, it's pretty hacky right now. The last mouse run death was odd but it seems like the collision detection was right. I have a change that will extend invincibility frames so you don't get triple jeopardy like that.
I think it would be cool if there was a scoring system and not just wave count. You could give extra points for quick wave clears and getting double kills (it was fun to get them).
You're not the first player to comment on the fun of getting multikills so I'm going to keep this in mind, looks like a good way to find more fun in the game.
Thanks for the feedback and the recorded videos, those are so crucial for me since it's tough to describe and understand this sort of game through text.