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(1 edit)

Wow pretty blown away with how much amazing feedback there is here.  Can't really say how much I appreciate it, thanks so much.

>my only experience with Fire Emblem is that GBA game which has a girl named Lyn in it.
Funnily enough, this is my only experience with Fire Emblem as well! And I also totally agree with your thoughts on nu-FE games as well, it always bummed me out the series went full gacha/waifu sim, when I always considered those a nice spice on top of the gameplay/story.

>Taking this plodding, story-heavy, character-driven genre and creating a breakneck, procedural roguelite take on it is a noble undertaking.
Yes I've been slowly realizing this over the last 3 months.....

>Mission: eliminate such occurrences!
Mission accepted.  Thanks so much for listing these out, with good descriptions of the impact/lead up to the issue, it's so helpful.

>Some other pointers for you to begin working on until DD 56 comes:
This is great feedback.  I really like the idea of a place where you can replenish troops for cash, and it fits perfectly into the rogue-like gameloop (slay the spire campfire, shop in FTL).  

>You could implement some kind of scaling or unit cap on the enemy army according to the size of yours.
This is something I've struggled with for sure.  I do have a system to cap total enemy levels to unit levels, but they always at least spawn a level 1 guy.  My worry was that if I keep the number at the player number (Which should be 5 BTW, 3 must have been another bug...) then level's will feel to empty and boring.  Definitely something to think about. 

>- mixels, rixels, dixels, sneexels. I don't care about these at all, but some anons make a big deal out of them.
I don't care about them at all too!  It either looks good or it doesn't.

Again, thanks so much for playing and the huge amount of feedback.  I'm going to come back to this post multiple times for help and to remember things to fix.