I've played MMOs but never as a healer, this really feels just like it though but in singleplayer. Its fun and the concept is solid.
- Why are the starting values so high? I guess they won't go that much higher as you start every dungeon as level 1. I don't know, I'd prefer if everything was 10 times lower.
- Needs an invert mouse Y option.
- Hotkeys for inventory, spellbook would be nice.
- Maybe have an option for nameplates over enemies heads.
- I don't like how the enemies clip into each other:
- Pressing ESC doesn't close the pause menu.
- Dragging a skill in the hotbar hides the icon while its picked up.
- The tooltip for an armor got stuck on the bottom right of the screen, not sure how it happened unfortunately. Disappeared after hovering over an item.
- The clickable areas of the Spells, and Upgrades buttons in the Spellbook are wrong; Spells can only be clicked on the very edge of bottom, and Upgrades only on the right side of the button.
- Entering the boss area unequipped the Heal and Big Heal from the hotbar for some reason, had to place them back through the Spellbook.
- The boss level ended right after killing it, didn't have time to loot it. You'd need to pick up the gold from it I think?
- Map doesn't work, I assume it's implemented yet.
- Any reason to not be able to hold down a key to keep casting a spell without having to mash?
- Being able to set your party formation (placements) could be fun, maybe not useful though.
The elephant in the room though is that the game is ugly, and not in a charming way. It kills me because everything else about the game is good. The big problem is the models I think, the textures could probably be salvaged if just the models very nicer. I'll assume the environments are just placeholders, most of the UI too because of how much it clashes. I really wish the game could heavily lean into the old school pre-WoW MMORPG style. It would fit well with the gameplay. Say 3d like how Everquest originally looked like:
And the UI looking much more like Asheron's Call for example:
I hope you can figure something out because the game has potential, but the aesthetics do really drag it down.