There's T: 0 and S: 200. I guess T stands for the tug of war, if it hits 200 you lose since it'll slam open. I guess. But nothing happens once S goes to 0.
I need to rework that game the most and the UI for it. T was meant for tension. So the door slammed open. S: was stamina when she was struggling to close the door. At it's heart it was meant to feel like a fishing game. Once S is at 0 the struggle won't ever happen again.