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(1 edit)

Nice progress since I played it last time. I got to day 15. Found some stairs, and a furnace. Not sure if they're supposed to do something? I assumed they're work in progress.

I encountered only 1 bug: when I picked up watered hedge and refunded it I did not regain material resource, I only regained water.

Interacting with the garden during the night feels like something you shouldn't be able to do. I tried to push back husks, but instead I unwatered a plant. Then I had to maneuver around the husks to water the dry spot again.

The game feels too easy. My tactic, which I came up on 2nd night, was to push husks until I run out of sanity, then close the door. Repeat when they tear it down. There's enough doors to repeat this move until the morning comes. Health and sanity seemed balanced, it's just too ease to hide.

I'm amazed at how this game defies common sense in favor of playability. When I first used the auto water function, I had too many crops, and the ones I didn't want got watered. Being able to suck water back was a very pleasant surprise.

I feel like water springs should require bringing them to base and integrating them with your water system to be usable. I'm not sure how that should be done exactly, it's just the vibe I get based on how things seem to work in the world. Like "*yoink* this water is mine now!", instead of just unlocking it by touching.

Shotgun feels very cool. Vaporizing horde of husks in front of you feels really good.

Good feedback.